Active Reconfiguring Message - définition. Qu'est-ce que Active Reconfiguring Message
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Qu'est-ce (qui) est Active Reconfiguring Message - définition

TYPE OF SHOOTING ATTACK
Active shooting; Active-shooter; Active-killer; Active killer; Inactive shooter
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Active Reconfiguring Message      
<hardware> (ARM) An efficient mechanism which allows reconfiguration of the hardware logic of a system according to the particular data received or transmitted. In ARM each message contains extra information in a Reconfiguring Header in addition to the data to be transferred. Upon arrival of the message the Reconfiguring Header is extracted, decoded and used to perform on-the-fly hardware reconfiguration. As soon as the hardware has been reconfigured the data information of the message can be processed. [In what contect is this term used?] (1997-06-06)
Active voice         
GRAMMATICAL VOICE
Active Voice; Active tense
Active voice is a grammatical voice common in many of the world's languages. It is the unmarked voice for clauses featuring a transitive verb in nominative–accusative languages, including English and most other Indo-European languages.
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)

Wikipédia

Active shooter

Active shooter or active killer describes the perpetrator of a type of mass murder marked by rapidity, scale, randomness, and often suicide. The Federal Bureau of Investigation defines an active shooter as "one or more individuals actively engaged in killing or attempting to kill people in a populated area.", excluding self-defense, gang or drug violence, crossfire, and domestic disputes. The United States Department of Homeland Security defines an active shooter as "an individual actively engaged in killing or attempting to kill people in a confined and populated area; in most cases, active shooters use firearms and there is no pattern or method to this selection of victims."

Most incidents occur at locations in which the killers find little impediment in pressing their attack. Locations are generally described as soft targets, that is, they carry limited security measures to protect members of the public. In most instances, shooters die by suicide, are shot by police, or surrender when confrontation with responding law enforcement becomes unavoidable, and active shooter events are often over in 10 to 15 minutes. "According to New York City Police Department (NYPD) statistics, 46 percent of active shooter incidents are ended by the application of force by police or security, 40 percent end in the shooter's suicide, 14 percent of the time the shooter surrenders, and in less than 1 percent of cases the violence ends with the attacker fleeing."